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GOOD TIME FOR A LITTLE SOLITAIRE · MAKE YOURSELF COMFORTABLE

2 Suits

A two-suit deal is ready whenever you feel like a closer challenge. Look for a simple move that makes the following choice easier.

2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

Spades and hearts

Here is what to know. This mode uses 104 cards divided between spades and hearts. You still need eight complete same-suit runs to finish the game. Each rank appears four times in each suit. The two-suit layout begins with ten columns and fifty cards in the stock.

Build a descending column

The key details are straightforward. Check both rank and suit before trying to move several cards together. A card may land on an exposed card exactly one rank higher, regardless of suit. A mixed-suit build does not become a movable group merely because its ranks descend. A six of hearts can therefore sit on a seven of spades.

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Move a group

On this website, the following points apply. You can select the first card of that group to move every card below it. A movable group is a face-up descending sequence containing only one suit. A suit change inside the selected cards stops the group from moving together. You may still move a smaller same-suit segment from the bottom of the column.

Collect matching sequences

Keep these details in mind. A red-and-black King-to-Ace column does not count as a completed run. Both suits contribute to the total of eight runs needed to win. A complete sequence must run from King to Ace in one suit. The game removes a qualifying sequence automatically and updates the run counter.

Separate mixed builds

The key details are straightforward. A temporary mixed-suit move can expose a hidden card or release an empty column. An empty column can hold one segment while you reconnect the remaining cards. Plan how you might separate that mixed build before extending it further. Matching suits often reduces the number of individual moves needed later.

Keep room to work

Moving a King into a spare column can make space, but the King cannot later land on another rank. Fill every empty column before requesting another stock deal. Any legal movable group can occupy an empty column. You can sometimes return a shorter segment to its original column after exposing a useful card.

Choose a stock deal

The key details are straightforward. Review exposed moves and empty-column plans before using the stock. Five such deals are available at the beginning of the game. Each stock deal adds one face-up card to every column. The new cards can create matching suit connections or block existing ones.

Learn with undo

The timer is not rewound when you undo. Use Replay if you want to restart the same shuffled deal from the beginning. Undo can reverse a stock deal as well as a normal card move. Undo also restores cards that were turned over or collected by the reversed action.

A steadier approach

Here is what to know. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. Revealing hidden cards gradually broadens your choices. Keeping several short matching runs can be easier to manage than one long mixed run. A suggested move is a possibility to investigate rather than a guaranteed route to victory.

Resume this difficulty

New game replaces the current two-suit deal with a fresh shuffle. Turning off local saving removes stored game progress and statistics on this domain. The game can still run for the current visit when browser storage is unavailable. Two-suit progress is stored separately from one-suit and four-suit progress in this browser.