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MAKE THE NEXT MOVE COUNT · LET A LITTLE SPACE HELP

2 Suits

The second suit changes what can move together. Notice which choice creates another option.

A quick guide to the game
2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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Meet two-suit Spider

Keep these details in mind. Each rank appears four times in each suit. This mode uses 104 cards divided between spades and hearts. The two-suit layout begins with ten columns and fifty cards in the stock. You still need eight complete same-suit runs to finish the game.

Move by rank

Here is what to know. A card may land on an exposed card exactly one rank higher, regardless of suit. A six of hearts can therefore sit on a seven of spades. Check both rank and suit before trying to move several cards together. A mixed-suit build does not become a movable group merely because its ranks descend.

Keep the suit together

Here is what to know. You can select the first card of that group to move every card below it. A suit change inside the selected cards stops the group from moving together. A movable group is a face-up descending sequence containing only one suit. You may still move a smaller same-suit segment from the bottom of the column.

Collect matching sequences

The key details are straightforward. A red-and-black King-to-Ace column does not count as a completed run. The game removes a qualifying sequence automatically and updates the run counter. A complete sequence must run from King to Ace in one suit. Both suits contribute to the total of eight runs needed to win.

Separate mixed builds

On this website, the following points apply. Plan how you might separate that mixed build before extending it further. A temporary mixed-suit move can expose a hidden card or release an empty column. An empty column can hold one segment while you reconnect the remaining cards. Matching suits often reduces the number of individual moves needed later.

Keep room to work

Here is what to know. Moving a King into a spare column can make space, but the King cannot later land on another rank. Any legal movable group can occupy an empty column. You can sometimes return a shorter segment to its original column after exposing a useful card. Fill every empty column before requesting another stock deal.

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Add ten new cards

Keep these details in mind. Review exposed moves and empty-column plans before using the stock. The new cards can create matching suit connections or block existing ones. Each stock deal adds one face-up card to every column. Five such deals are available at the beginning of the game.

Compare alternatives

Keep these details in mind. Undo can reverse a stock deal as well as a normal card move. The timer is not rewound when you undo. Undo also restores cards that were turned over or collected by the reversed action. Use Replay if you want to restart the same shuffled deal from the beginning.

A steadier approach

On this website, the following points apply. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. Revealing hidden cards gradually broadens your choices. A suggested move is a possibility to investigate rather than a guaranteed route to victory. Keeping several short matching runs can be easier to manage than one long mixed run.

Resume this difficulty

New game replaces the current two-suit deal with a fresh shuffle. Two-suit progress is stored separately from one-suit and four-suit progress in this browser. Turning off local saving removes stored game progress and statistics on this domain. The game can still run for the current visit when browser storage is unavailable.